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OpenMesh
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Adaptive Composite Subdivision framework. More...
#include <OpenMesh/Tools/Subdivider/Adaptive/Composite/CompositeTraits.hh>


Classes | |
| struct | EdgeT |
| struct | FaceT |
| struct | State |
| Storage type for intermediate states and the final flag of a mesh entity. More... | |
| struct | VertexT |
Public Types | |
| enum | { FaceAttributes = OpenMesh::Attributes::Normal } |
| enum | { VertexAttributes = OpenMesh::Attributes::Normal } |
| enum | { HalfedgeAttributes = OpenMesh::Attributes::PrevHalfedge } |
| typedef int | state_t |
| External representation for intermediate state. | |
| typedef bool | final_t |
| External representation for final flag. | |
Public Types inherited from OpenMesh::DefaultTraits | |
| enum | { VertexAttributes = 0 } |
| enum | { HalfedgeAttributes = Attributes::PrevHalfedge } |
| enum | { EdgeAttributes = 0 } |
| enum | { FaceAttributes = 0 } |
| typedef Vec3f | Point |
| The default coordinate type is OpenMesh::Vec3f. | |
| typedef Vec3f | Normal |
| The default normal type is OpenMesh::Vec3f. | |
| typedef float | TexCoord1D |
| The default 1D texture coordinate type is float. | |
| typedef Vec2f | TexCoord2D |
| The default 2D texture coordinate type is OpenMesh::Vec2f. | |
| typedef Vec3f | TexCoord3D |
| The default 3D texture coordinate type is OpenMesh::Vec3f. | |
| typedef int | TextureIndex |
| The default texture index type. | |
| typedef Vec3uc | Color |
| The default color type is OpenMesh::Vec3uc. | |
Adaptive Composite Subdivision framework.
Mesh traits for adaptive composite subdivision