65#ifdef ENABLE_SKELETON_SUPPORT
69#if defined(ENABLE_HEXAHEDRALMESH_SUPPORT) || defined(ENABLE_POLYHEDRALMESH_SUPPORT) || defined(ENABLE_TETRAHEDRALMESH_SUPPORT)
70#include <OpenVolumeMesh/Attribs/NormalAttrib.hh>
73#include "MoveToolbar.hh"
74#include "MoveProps.hh"
75#include "MoveObjectMarker.hh"
77#include <ACG/QtScenegraph/QtTranslationManipulatorNode.hh>
81class MovePlugin :
public QObject,
BaseInterface,
MouseInterface,
KeyInterface,
PickingInterface,
ToolboxInterface,
BackupInterface,
LoggingInterface,
ScriptInterface,
ToolbarInterface,
PythonInterface,
ContextMenuInterface,
LoadSaveInterface,
RPCInterface
98 Q_PLUGIN_METADATA(IID
"org.OpenFlipper.Plugins.Plugin-Move")
101 typedef unsigned int SelectionType;
102 static const SelectionType VERTEX = 1;
103 static const SelectionType EDGE = 2;
104 static const SelectionType FACE = 4;
105 static const SelectionType CELL = 8;
109 void updateView()
override;
110 void updatedObject(
int,
const UpdateType& _type)
override;
111 void nodeVisibilityChanged(
int)
override;
114 void addPickMode(
const std::string& _mode )
override;
115 void addHiddenPickMode(
const std::string& _mode )
override;
116 void setPickModeMouseTracking (
const std::string& _mode,
bool _mouseTracking)
override;
117 void setPickModeToolbar (
const std::string& _mode, QToolBar * _toolbar)
override;
120 void addContextMenuItem(QAction* _action ,
ContextMenuType _type)
override;
126 void log(
Logtype _type, QString _message)
override;
127 void log(QString _message)
override;
130 void scriptInfo( QString _functionName );
131 void setSlotDescription(QString _slotName, QString _slotDescription,
132 QStringList _parameters, QStringList _descriptions)
override;
135 void addToolbar(QToolBar* _toolbar)
override;
136 void getToolBar( QString _name, QToolBar*& _toolbar)
override;
139 void registerKey(
int _key, Qt::KeyboardModifiers _modifiers, QString _description,
bool _multiUse =
false)
override;
142 void addToolbox( QString _name , QWidget* _widget, QIcon* _icon )
override;
145 void pluginExists(QString _pluginName,
bool &_exists)
override;
146 void functionExists(QString _pluginName, QString _functionName,
bool &_exists)
override;
151 void initializePlugin()
override;
154 void slotAllCleared()
override;
157 void objectDeleted(
int _id )
override;
160 void slotMouseWheelEvent(QWheelEvent * _event,
const std::string & _mode)
override;
164 void slotKeyEvent (QKeyEvent* _event)
override;
165 void slotKeyReleaseEvent (QKeyEvent* _event)
override;
179 QString
name()
override {
return (QString(
"Move")); };
182 QString
description()
override {
return (QString(tr(
"Moves Meshes with Manipulators"))); };
240 template <
typename MeshType>
244 template <
typename MeshType>
248 template <
typename MeshType>
334 template<
typename MeshT >
337 #ifdef ENABLE_POLYLINE_SUPPORT
339 template<
class PolyLineT >
343 #ifdef ENABLE_SKELETON_SUPPORT
348 #if defined(ENABLE_HEXAHEDRALMESH_SUPPORT) || defined(ENABLE_POLYHEDRALMESH_SUPPORT) || defined(ENABLE_TETRAHEDRALMESH_SUPPORT)
350 template<
typename VolumeMeshT >
354 template<
typename VolumeMeshT >
355 ACG::Vec3d cogVolumeMesh( VolumeMeshT& _mesh );
358 template<
typename VolumeMeshT >
362 template<
typename VolumeMeshT >
366 template<
typename VolumeMeshT >
381 void placeManip(QMouseEvent * _event,
bool _snap =
false);
384 template<
typename MeshT >
388 template<
typename MeshT >
392 template<
typename MeshT >
603 QString version()
override {
return QString(
"1.2"); };
std::vector< int > IdList
Standard Type for id Lists used for scripting.
Logtype
Log types for Message Window.
ManipulatorMode
enum to define the manipulator mode
Interface class for backup handling.
Interface class from which all plugins have to be created.
Keyboard Event Interface.
Interface for all plugins which want to Load or Save files and create Objects.
Interface for all Plugins which do logging to the logging window of the framework.
Interface class for receiving mouse events.
void moveSelection(ACG::Matrix4x4d mat, int _id, QEvent::Type _type)
Move selection on an object with given id.
void slotTranslation()
perform a translation for Manipulator in tab
QAction * placeAction_
Called by pick Toolbar.
int axisA_
stores the current axes in the tool
void objectRenderingMatrixTranslate(int _objectId, Vector _translation)
Adds a scaling factor to the Object rendering Matrix in the scenegraph.
QActionGroup * pickToolBarActions_
Called by pick Toolbar.
void slotSetDirection()
Set Direction of manipulator in tab changed.
std::vector< int > activeManipulators_
Size for the manipulators.
void slotScale()
Scale (with values from Tab)
OpenMesh::Vec3d getNearestEdge(MeshType *_mesh, uint _fh, OpenMesh::Vec3d &_hitPoint)
Get closest edge to hitpoint.
void slotPickToolbarAction(QAction *_action)
Called by pick Toolbar.
QString name() override
Name of the Plugin.
movePropsWidget * getDialogFromButton(QPushButton *_but)
Get parent properties dialog widget of QPushButton but.
void translateEdgeSelection(int _objectId, Vector _vector)
translate current edge selection of an Object by a given vector
void transformMesh(ACG::Matrix4x4d _mat, MeshT &_mesh)
Transform a mesh with the given transformation matrix.
void slotUnifyBoundingBoxAllAxis()
Scale all Boundingbox axis to unit size.
ACG::Matrix4x4d getLastManipulatorMatrix(bool _reset=true)
Get the Matrix of the last active Manipulator ( Identity if not found or hidden Manipulator )
void slotUnifyBoundingBoxLongestAxis()
Scale Boundingbox longest axis to unit size (keeps aspect ratio)
void slotUpdateContextMenuNode(int _nodeId) override
Hide context menu entry when right clicking on node other than manipulator node.
QtTranslationManipulatorNode::ManipulatorMode manMode_
Holds the current manipulator mode.
void objectRenderingMatrixIdentity(int _objectId)
Sets the Object Matrix in the scenegraph to identity.
void updateManipulatorDialog()
Update the Dialog with the last clicked manipulator.
void setDescriptions()
Set Descriptions for scriptable functions.
QAction * placeAndSnapAction_
Called by pick Toolbar.
void getBB(MeshT &_mesh, ACG::Vec3d &_bb_min, ACG::Vec3d &_bb_max)
get bounding box diagonal of a mesh
void slotSetPosition()
Position of manipulator in tab changed.
void slotEnableSelectionMode()
stores the current axes in the tool
Vector manipulatorDirectionX(int _objectId)
Get the x-direction of the manipulator.
bool transformCellSelection(int _objectId, Matrix4x4 _matrix)
transform current selection of an Object by a given matrix
void slotEnableObjectMode()
stores the current axes in the tool
QAction * moveSelectionAction_
Called by Toolbar to enable move mode.
void showManipulators()
Checks if the manipulators should be visible or not.
void slotMouseEvent(QMouseEvent *_event) override
MousePress event occured.
QAction * contextActionHide_
Context menu entry to hide a manipulator.
void slotToggleAxisB()
Toggle the second axis for changing direction in tab.
movePropsWidget * getDialogWidget(BaseObjectData *_obj)
Get properties dialog widget that is attached to BaseDataObject obj.
void showProps()
Show properties of move manipulator in a dialog ( Called via context for picking. Get the picked id f...
void slotUnifyBoundingBoxDiagonal()
Scale Boundingbox Diagonal to unit size.
void translate(int _objectId, Vector _vector)
translate an Object by a given vector
Matrix4x4 getObjectRenderingMatrix(int _objectId)
Gets the Object Matrix in the scenegraph.
void hideManipulator()
Hide the manipulator( Called via context for picking. Get the picked id from the Qvariant attached to...
int axisB_
stores the current axes in the tool
Vector manipulatorPosition(int _objectId)
Get the position of the manipulator.
MoveObjectMarker objectMarker_
Object marker to dimm Objects during manipulator transformation.
QAction * contextMenuManipControlsAction_
Action holding the context menu for toolbar replication.
QList< movePropsWidget * > propsWindows_
List of properties dialogs (each corresponding to one manipulator)
double manip_size_modifier_
Modifier for the Size (changed by Mousewheel Events)
QMenu * contextMenuManipControl_
Additional Context Menu replicating the toolbar stuff.
void unifyBB(MeshT &_mesh, Unificationtype u=MovePlugin::DIAGONAL)
scale mesh to have a boundingboxdiagonal of one
void objectRenderingMatrixRotate(int _objectId, Vector _axis, double _angle)
Adds a scaling factor to the Object rendering Matrix in the scenegraph.
void objectRenderingMatrixScale(int _objectId, double _s)
Adds a scaling factor to the Object rendering Matrix in the scenegraph.
void slotToggleAxisA()
Toggle the first axis for changing direction in tab.
bool transformVertexSelection(int _objectId, Matrix4x4 _matrix)
transform current selection of an Object by a given matrix
void slotSetMoveMode(QAction *_action)
Called by Toolbar to enable move mode.
QAction * contextAction_
Context menu entry for showing per manipulator settings.
Vector manipulatorDirectionY(int _objectId)
Get the y-direction of the manipulator.
void unifyBoundingBox(Unificationtype u)
Size for the manipulators.
QAction * currentPoseManipAction_
Called by pick Toolbar.
OpenMesh::Vec3d getNearestFace(MeshType *_mesh, uint _fh, OpenMesh::Vec3d &_hitPoint)
Get closest face to hitpoint.
QString description() override
Description of the Plugin.
void ManipulatorPositionChanged(QtTranslationManipulatorNode *_node)
update object when its manipulator changes position
QAction * toAllTargets_
Checked if transformation should be applied to all target objs.
void slotRotate()
Rotate Manipulator (with values from Tab)
void setPickModeProps(movePropsWidget *_pW, const std::string &_pickmode)
List of properties dialogs (each corresponding to one manipulator)
void slotProjectToTangentPlane()
Project the current manipulator onto the tangent plane of the object.
bool transformEdgeSelection(int _objectId, Matrix4x4 _matrix)
transform current selection of an Object by a given matrix
QIcon * toolIcon_
stores the current axes in the tool
int lastActiveManipulator_
Stores the last manipulator which has been clicked ( used for the toolbox dialog)
bool toolboxActive_
True if the toolbox widget is active.
void setAllTargets(bool _state)
Sets whether all targets should be affected or not.
Vector manipulatorDirectionZ(int _objectId)
Get the z-direction of the manipulator.
SelectionType selectionType_
Current SelectionType of SelectionPlugin.
QAction * biggerManipAction_
Called by pick Toolbar.
void manipulatorMoved(QtTranslationManipulatorNode *_node, QMouseEvent *_event)
move the object when its manipulator moves
QAction * fixChildManipAction_
Called by pick Toolbar.
moveToolbarWidget * tool_
Widget for Toolbox.
bool transformedSelected_
stores if any selected elements where transformed
void slotPickModeChanged(const std::string &_mode) override
slot is called when the pickMode changed
void setManipMode(QtTranslationManipulatorNode::ManipulatorMode _mode)
Set the manipulator manipulation mode.
OpenMesh::Vec3d getNearestVertex(MeshType *_mesh, uint _fh, OpenMesh::Vec3d &_hitPoint)
Get closest vertex to hitpoint.
double manip_size_
Size for the manipulators.
QAction * resizeAction_
Called by pick Toolbar.
void translateFaceSelection(int _objectId, Vector _vector)
translate current face selection of an Object by a given vector
QToolBar * toolbar_
Called by Toolbar to enable move mode.
void setManipulatorPosition(int _objectId, Vector _position)
Set the position of the manipulator.
void setManipulatorDirection(int _objectId, Vector _directionX, Vector _directionY)
Set the direction of the manipulator.
void pluginsInitialized() override
Initialization of the plugin when it is loaded by the core.
QActionGroup * toolBarActions_
Called by Toolbar to enable move mode.
QAction * rotateTranslateAction_
Called by pick Toolbar.
void transformHandleRegion(int _objectId, Matrix4x4 _matrix)
Transform handle region using the given transformation matrix.
MovePlugin()
Default Constructor.
void translateVertexSelection(int _objectId, Vector _vector)
translate current vertex selection of an Object by a given vector
QAction * smallerManipAction_
Called by pick Toolbar.
QAction * moveAction_
Called by Toolbar to enable move mode.
QAction * transformRefPoseManipAction_
Called by pick Toolbar.
void slotMoveManipToCOG()
Move the current manipulator to the cog of the object.
void moveObject(ACG::Matrix4x4d mat, int _id)
Move an object with given id.
void updateSelectionType()
Get current primitive selection.
Unificationtype
stores the current axes in the tool
void transform(int _objectId, Matrix4x4 _matrix)
transform an Object by a given matrix
bool transformFaceSelection(int _objectId, Matrix4x4 _matrix)
transform current selection of an Object by a given matrix
QToolBar * pickToolbar_
Called by pick Toolbar.
void slotMoveToOrigin()
Move target Meshes cog to the origin.
void placeManip(QMouseEvent *_event, bool _snap=false)
Place and show the Manipulator.
QAction * rotateManipAction_
Called by pick Toolbar.
Allow access to picking functions.
Interface class for exporting functions to python.
Interface to call functions across plugins.
Interface for all Plugins which provide scriptable Functions.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.