Developer Documentation
AnimationT< PointT > Class Template Referenceabstract

Stores a single animation. More...

#include <ObjectTypes/Skeleton/Animation/AnimationT.hh>

Inheritance diagram for AnimationT< PointT >:
FrameAnimationT< PointT > InterpolationAnimationT< PointT > MultiInterpolationAnimationT< PointT >

Public Types

typedef PointT Point
typedef Point::value_type Scalar
typedef PoseT< PointT > Pose

Public Member Functions

 AnimationT (std::string _name="")
virtual AnimationTcopy ()=0
virtual void updateFromGlobal (unsigned int _index)=0
virtual void clearPoseCache ()
std::string name ()
void setName (std::string _name)
int fps ()
void setFps (int _fps)
Frame access

There is one pose per frame.

virtual Posepose (unsigned int _iFrame)=0
virtual unsigned int frameCount ()=0

Use these methods to keep the poses in sync with the number (and indices) of the joints.

virtual void insertJointAt (unsigned int _index)=0
virtual void removeJointAt (unsigned int _index)=0

Protected Attributes

std::string name_
int fps_


template<typename >
class SkeletonT

Detailed Description

template<class PointT>
class AnimationT< PointT >

Stores a single animation.

This class is used by a skeleton to store a single animation. An animation is an array of different Poses. Both the reference pose and the skeleton hierarchy are not used by the animation class itself, but are passed to the poses.

Definition at line 67 of file AnimationT.hh.

The documentation for this class was generated from the following file: