Developer Documentation
ACG::SceneGraph::OpenMesh::MPropHandleT< T > Struct Template Reference
Inheritance diagram for ACG::SceneGraph::OpenMesh::MPropHandleT< T >:
ACG::SceneGraph::OpenMesh::BasePropHandleT< T > ACG::SceneGraph::OpenMesh::BaseHandle

Public Types

typedef T Value
 
typedef T value_type
 
- Public Types inherited from ACG::SceneGraph::OpenMesh::BasePropHandleT< T >
typedef T Value
 
typedef std::vector< T > vector_type
 
typedef T value_type
 
typedef vector_type::reference reference
 
typedef vector_type::const_reference const_reference
 

Public Member Functions

 MPropHandleT (int _idx=-1)
 
 MPropHandleT (const BasePropHandleT< T > &_b)
 
- Public Member Functions inherited from ACG::SceneGraph::OpenMesh::BasePropHandleT< T >
 BasePropHandleT (int _idx=-1)
 
- Public Member Functions inherited from ACG::SceneGraph::OpenMesh::BaseHandle
 BaseHandle (int _idx=-1)
 
int idx () const
 Get the underlying index of this handle.
 
bool is_valid () const
 The handle is valid iff the index is not equal to -1.
 
void reset ()
 reset handle to be invalid
 
void invalidate ()
 reset handle to be invalid
 
bool operator== (const BaseHandle &_rhs) const
 
bool operator!= (const BaseHandle &_rhs) const
 
bool operator< (const BaseHandle &_rhs) const
 
void __increment ()
 
void __decrement ()
 
void __increment (int amount)
 
void __decrement (int amount)
 

Detailed Description

template<class T>
struct ACG::SceneGraph::OpenMesh::MPropHandleT< T >

Handle representing a mesh property

Definition at line 543 of file MeshNode2T.cc.


The documentation for this struct was generated from the following file: