Developer Documentation

Public Member Functions  
bool  operator() (BaseNode *_node) 
unsigned int  getMaxPasses () const 
Get the number of required traverse passes from Scenegraph. More...  
unsigned int  getStatusPasses () 
Get the number of required status traversals from Scenegraph. More...  
unsigned int  getNodePasses () 
Get the number of required node traversals from Scenegraph. More...  
Private Attributes  
unsigned int  statusPasses_ 
unsigned int  nodePasses_ 
Get the maximum number of render passes that will be used to render the scene graph. multipassStatus() and multipassNode return a bit mask of length 32 that holds 1 at position i if the node will be ith drawn in the ith render pass.
So if renderPass() == 0x00...001011, the node will be drawn during render pass 1, 2 and 4.
Definition at line 432 of file MeshNode2T.cc.

inline 
Get the number of required traverse passes from Scenegraph.
This number is the maximum of status and node passes required.
Definition at line 491 of file MeshNode2T.cc.

inline 
Get the number of required node traversals from Scenegraph.
This number is the of required node passes.
Definition at line 508 of file MeshNode2T.cc.

inline 
Get the number of required status traversals from Scenegraph.
This number is the number of requried status passes required.
Definition at line 502 of file MeshNode2T.cc.