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QString | toString () const |
| | convert ShaderGenDesc to string format for debugging
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const std::map< size_t, TextureType > & | textureTypes () const |
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| void | addTextureType (GLenum _type, bool _shadow, size_t _stage) |
| | adds a texture type to the shader and enables texturing. More...
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void | clearTextures () |
| | disables texture support and removes all texture types
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bool | textured () const |
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void | enableTexGenObjectLinear (int _dim=2) |
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void | enableTexGenEyeLinear (int _dim=2) |
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void | enableTexGenSphericalMap (int _dim=2) |
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void | enableTexGenNormalMap (int _dim=3) |
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void | enableTexGenReflectionMap (int _dim=3) |
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void | disableTexGen () |
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bool | operator== (const ShaderGenDesc &_rhs) const |
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QString | toString () const |
| | convert ShaderGenDesc to string format for debugging
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const std::map< size_t, TextureType > & | textureTypes () const |
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| void | addTextureType (GLenum _type, bool _shadow, size_t _stage) |
| | adds a texture type to the shader and enables texturing. More...
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void | clearTextures () |
| | disables texture support and removes all texture types
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bool | textured () const |
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void | enableTexGenObjectLinear (int _dim=2) |
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void | enableTexGenEyeLinear (int _dim=2) |
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void | enableTexGenSphericalMap (int _dim=2) |
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void | enableTexGenNormalMap (int _dim=3) |
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void | enableTexGenReflectionMap (int _dim=3) |
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void | disableTexGen () |
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bool | operator== (const ShaderGenDesc &_rhs) const |
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QString | toString () const |
| | convert ShaderGenDesc to string format for debugging
|
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const std::map< size_t, TextureType > & | textureTypes () const |
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| void | addTextureType (GLenum _type, bool _shadow, size_t _stage) |
| | adds a texture type to the shader and enables texturing. More...
|
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void | clearTextures () |
| | disables texture support and removes all texture types
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bool | textured () const |
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void | enableTexGenObjectLinear (int _dim=2) |
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void | enableTexGenEyeLinear (int _dim=2) |
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void | enableTexGenSphericalMap (int _dim=2) |
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void | enableTexGenNormalMap (int _dim=3) |
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void | enableTexGenReflectionMap (int _dim=3) |
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void | disableTexGen () |
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bool | operator== (const ShaderGenDesc &_rhs) const |
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Definition at line 89 of file MeshNode2T.cc.