Developer Documentation
FrameAnimationT< PointT > Member List

This is the complete list of members for FrameAnimationT< PointT >, including all inherited members.

AnimationT(std::string _name="") (defined in AnimationT< PointT >)AnimationT< PointT >inline
clearPoseCache() (defined in AnimationT< PointT >)AnimationT< PointT >inlinevirtual
copy()FrameAnimationT< PointT >virtual
fps() (defined in AnimationT< PointT >)AnimationT< PointT >inline
fps_ (defined in AnimationT< PointT >)AnimationT< PointT >protected
FrameAnimationT(const PoseT< PointT > &_pose)FrameAnimationT< PointT >
FrameAnimationT(Skeleton *_skeleton)FrameAnimationT< PointT >
FrameAnimationT(Skeleton *_skeleton, unsigned int _iNumFrames)FrameAnimationT< PointT >
FrameAnimationT(const FrameAnimationT< PointT > &_other)FrameAnimationT< PointT >
frameCount()FrameAnimationT< PointT >inlinevirtual
insertJointAt(unsigned int _index)FrameAnimationT< PointT >virtual
name() (defined in AnimationT< PointT >)AnimationT< PointT >inline
name_ (defined in AnimationT< PointT >)AnimationT< PointT >protected
Point typedef (defined in FrameAnimationT< PointT >)FrameAnimationT< PointT >
Pose typedef (defined in FrameAnimationT< PointT >)FrameAnimationT< PointT >
pose(unsigned int _iFrame)FrameAnimationT< PointT >inlinevirtual
poses_FrameAnimationT< PointT >private
removeJointAt(unsigned int _index)FrameAnimationT< PointT >virtual
Scalar typedef (defined in FrameAnimationT< PointT >)FrameAnimationT< PointT >
setFps(int _fps) (defined in AnimationT< PointT >)AnimationT< PointT >inline
setFrameCount(unsigned int _frames)FrameAnimationT< PointT >
setName(std::string _name) (defined in AnimationT< PointT >)AnimationT< PointT >inline
Skeleton typedef (defined in FrameAnimationT< PointT >)FrameAnimationT< PointT >
skeleton_FrameAnimationT< PointT >private
SkeletonT (defined in FrameAnimationT< PointT >)FrameAnimationT< PointT >friend
updateFromGlobal(unsigned int _index)FrameAnimationT< PointT >virtual
~AnimationT() (defined in AnimationT< PointT >)AnimationT< PointT >inlinevirtual
~FrameAnimationT()FrameAnimationT< PointT >virtual