Real-Time Graphics


WS 2017





ECTS 6 (V3/Ü2)
Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.
Course Dates:




Lecture Tuesdays 14:15, starting October 24 AH V
Lecture Thursdays 14:15, starting October 26 AH V
Tutorial Wednesdays 11:45, starting October 25 AH I (except November 22, tba)


For all questions, feedback and problem regarding the lecture, exercises or exam please use solely the following email address: rtg[ät]cs.rwth-aachen.de


The lecture covers the following topics:

  • Real-time Physics
  • Particle systems
  • Deformable objects (e.g. cloth simulation)
  • Rigid bodies and collision detection
  • Fluid simulation
  • Animation
  • Skeletal/Character animation
  • Facial animation
  • Rendering with OpenGL
  • Introduction to OpenGL
  • Rendering paradigms
  • Material rendering
  • Shadows
  • Transparency
  • Post-processing
  • GPU Architecture


  • Weekly practical exercises (pairs of students)
  • Assignments in C++ and OpenGL 3.3+
  • 120 minutes exam, February 19, 2018 in Aula 2
  • Exam admittance requires 50% of exercise points
  • Small exam bonus (one subgrade) for 75%

Image Sources

(from top to bottom and left to right; if not stated otherwise source access was on August 28, 2017)

  • http://madebyevan.com/webgl-water
  • http://www.iamnop.com/particles/
  • http://monerda.wordpress.com/2013/11/13/red-silk
  • Irving, Schroeder, Fedkiw - Volume Conserving Finite Element Simulations of Deformable Models
  • http://blendernation.com
  • http://worldoffries.wordpress.com/2015/02/19/simple-alternative-to-clustered-shading-for-thousands-of-lights/
  • Assassin’s Creed IV: Black Flag
  • “Crafting a Next-Gen Material Pipeline for The Order: 1886”
  • Call of Duty: Black Ops III
  • Michal Drobot - Lighting Killzone Shadow Fall
  • Assassin’s Creed IV: Black Flag
  • Hellblade: Senua’s Sacrifice
  • http://openflipper.org/plugins/skeletal
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