Selected Topics in Computer Graphics
Find a list of current courses on the Teaching page.
|Kickoff Meeting||October 18, 2018 at 10:00||Room 118, Building E3|
|Library Course (Group 1)||November 12, 2018 at 10:00||Computer Science Library|
|Library Course (Group 2)||November 13, 2018 at 13:00||Computer Science Library|
|Outline Deadline||November 18, 2018 at 23:59|
|Report Deadline||February 3, 2019 at 23:59|
|Presentations||March 5, 2019 from 10:00–18:00||Room 118, Building E3|
|Presentations||March 6, 2019 from 10:00–18:00||Room 118, Building E3|
|Revision Deadline||March 17, 2019 at 23:59|
The files below can be accessed from within the RWTH network or via VPN.
- Kickoff Slides
- Proseminar Guide
- Ethical Guidelines for the Authoring of Academic Work: German, English (please read)
- Declaration of Compliance (please read, print out, sign, and submit to your supervisor)
- Report template: LaTeX
- Slide template: LaTeX
- Slide template: PowerPoint
- Slide template: Keynote
- Slide template: LibreOffice Impress
The goal of the pro-seminar is to learn how to write a short paper about a specific topic, how to research scientific literature and how to prepare a talk about the topic. This pro-seminar in particular focuses on topics in computer graphics, geometry, physics simulation, and computer vision.
Computer graphics are used in a very wide range of applications. Geometry processing is used for CAD systems and simulations, for design and computation. Medical imaging techniques like CT and MRT use computer graphics algorithms to support medical personnel in making diagnoses. Video games need 3D models that have to be modeled and rendered. Movies and advertisements heavily rely on computer generated content to show pictures that would be too expensive or plain impossible to film in reality. Scientific visualizations and even the weather reports on TV employ computer graphics for displaying massive data sets. Modern handheld devices like tablets and smartphones have 3D graphics capabilities that allow for complex applications and games.
Physical simulations are often required for the realistic appearance of motion. In computer graphics, fast and plausible (rather than accurate) simulations are usually preferred to facilitate real-time applications or to simulate large-scale physics such as natural catastrophes in movies.
In this pro-seminar you will get a glimpse into most of those areas by dealing with a variety of selected scientific results from recent and not-so-recent years.