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Real-Time Graphics


Semester:

WS 2020

Type:

Lecture

Lecturer:

Credits:

ECTS 6 (V3/Ü2)

Contact:

rtg@cs.rwth-aachen.de
Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.
Course Dates:

Type

Date

Room

Lecture Fr, 10:30-13:00, starting October 30 Zoom
Tutorial Wed, 10:30-12:00, starting November 4 Zoom

Contact

For all questions, feedback and problems regarding the lecture, exercises or exam please use solely the following email address: rtg@cs.rwth-aachen.de

Contents

The lecture covers the following topics:

  • Interactive application software architecture
  • Real-time physics
  • Particle systems
  • Deformable objects (e.g. cloth simulation)
  • Rigid bodies and collision detection
  • Introduction to OpenGL
  • Rendering paradigms
  • Material rendering
  • Shadows
  • Transparency
  • Post-processing
  • Skeletal/Character animation

Organizational

  • Weekly exercises (mandatory practical, optional theoretical)
  • Practical part in C++ and OpenGL 3.3+
  • 120 minutes exam
  • Exam admittance requires 50% of practical exercise points
  • Small exam bonus for 75% of practical exercise points

Image Sources

(from top to bottom and left to right; if not stated otherwise source access was on August 28, 2017)

  • http://madebyevan.com/webgl-water
  • http://www.iamnop.com/particles/
  • http://monerda.wordpress.com/2013/11/13/red-silk
  • Irving, Schroeder, Fedkiw - Volume Conserving Finite Element Simulations of Deformable Models
  • http://blendernation.com
  • http://worldoffries.wordpress.com/2015/02/19/simple-alternative-to-clustered-shading-for-thousands-of-lights/
  • Assassin’s Creed IV: Black Flag
  • “Crafting a Next-Gen Material Pipeline for The Order: 1886”
  • Call of Duty: Black Ops III
  • Michal Drobot - Lighting Killzone Shadow Fall
  • Assassin’s Creed IV: Black Flag
  • Hellblade: Senua’s Sacrifice
  • http://openflipper.org/plugins/skeletal
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