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InterpolationAnimationT.hh
1/*===========================================================================*\
2* *
3* OpenFlipper *
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5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
41
42#pragma once
43
44#include <vector>
45#include <map>
46
47#include "../PoseT.hh"
48#include "InterpolationT.hh"
49#include "InterpolationMatrixManipulatorT.hh"
50
51template<class PointT>
52class InterpolationAnimationT : public AnimationT<PointT>
53{
54 template<typename>
55 friend class SkeletonT;
56
57 public:
58 typedef PointT Point;
59 typedef typename Point::value_type Scalar;
60 typedef PoseT<PointT> Pose;
63 typedef std::vector<Scalar> TargetType;
64
65 public:
67 InterpolationAnimationT(Skeleton* _skeleton, MatrixManipulator *_matrixManipulator);
69
70 virtual AnimationT<PointT>* copy();
71
72 virtual void updateFromGlobal(unsigned int _index);
73
74 virtual bool getMinInput(Scalar& _result);
75 virtual bool getMaxInput(Scalar& _result);
76
77 protected:
78
79 Skeleton* skeleton_;
80
81 std::vector<int> influencedJoints_;
82 std::vector< Interpolator* > interpolators_;
83 //Hier muss es einen Mapper geben, der weiß, wie er auf die Matrix aus der Pose die Werte, die der Interpolator
84 //erzeugt, anwendet.
85 std::map < Interpolator*, std::vector < TargetType > > precalculations_;
86 MatrixManipulator* matrixManipulator_;
87 unsigned int frames_;
88
89 std::map < unsigned int, Pose* > interpolatedPoses_;
90
91 unsigned int calcAbsoluteMaxForInterpolator(uint _index);
92
93 public:
94 static const int FPS = 60;
95
96 public:
97
98 //===========================================================================
103 //===========================================================================
104
110 virtual Pose* pose(unsigned int _iFrame);
111
119 virtual Pose* pose(unsigned int _iFrame, Pose* _reference);
120
124 inline unsigned int frameCount();
125
129 //===========================================================================
134 //===========================================================================
135
142 virtual void insertJointAt(unsigned int _index);
143
150 virtual void removeJointAt(unsigned int _index);
151
155 //===========================================================================
160 //===========================================================================
161
166 void addInterpolator(InterpolationT<double> *_interpolator);
167
173 Interpolator* interpolator(unsigned int _index);
174
179 unsigned int interpolatorCount();
182 //===========================================================================
186 //===========================================================================
187
188 void addInfluencedJoint(int _joint)
189 {
190 influencedJoints_.push_back(_joint);
191 }
192
193 bool isInfluenced(int _joint);
194
195 std::vector<int>& influencedJoints();
196
199 //===========================================================================
203 //===========================================================================
204
209 MatrixManipulator* matrixManipulator() { return matrixManipulator_; }
210
213 Pose* getReference() { return pose(0); }
214
215 virtual void clearPoseCache()
216 {
217 if (interpolatedPoses_.size() == 1 && interpolatedPoses_.find(0) != interpolatedPoses_.end())
218 return;
219
220 if (interpolatedPoses_.find(0) != interpolatedPoses_.end()) {
221 // Pose* frame0 = (interpolatedPoses_.find(0)->second);
222
223 if (interpolatedPoses_.size() > 1) {
224 typename std::map<unsigned int, Pose*>::iterator ip_it = interpolatedPoses_.begin();
225 ++ip_it;
226 for (; ip_it != interpolatedPoses_.end(); ++ip_it) {
227 delete ip_it->second;
228 interpolatedPoses_.erase(ip_it);
229 }
230 }
231
232 // interpolatedPoses_.insert(std::pair<unsigned int, Pose>(0, frame0));
233 } else {
234 interpolatedPoses_.clear();
235 }
236 }
237
238
239};
240
241//=============================================================================
242#if defined(INCLUDE_TEMPLATES) && !defined(INTERPOLATIONANIMATIONT_C)
243#define INTERPOLATIONANIMATIONT_TEMPLATES
244#include "InterpolationAnimationT_impl.hh"
245#endif
246//=============================================================================
247
Stores a single animation.
Definition AnimationT.hh:59
unsigned int interpolatorCount()
Get the number of interpolators.
Interpolator * interpolator(unsigned int _index)
Get the i-th interpolator.
virtual Pose * pose(unsigned int _iFrame)
Returns a pointer to the pose calculated for the given frame.
virtual void updateFromGlobal(unsigned int _index)
Updates the local matrix using the global matrix.
MatrixManipulator * matrixManipulator()
Get the matrix manipulator.
virtual void removeJointAt(unsigned int _index)
Called by the skeleton as a joint is deleted.
virtual void insertJointAt(unsigned int _index)
Called by the skeleton as a new joint is inserted.
void addInterpolator(InterpolationT< double > *_interpolator)
Add an interpolator.
unsigned int frameCount()
Returns the number of frames stored in this pose.
unsigned int calcAbsoluteMaxForInterpolator(uint _index)
Calculates the last frame that interpolator _index is responsible for.
Knows how to apply the values generated by an interpolator to a matrix. When playing back an Interpol...
A general pose, used to store the frames of the animation.
Definition PoseT.hh:59