The research and teaching activities at our institute focus on geometry acquisition and processing, on interactive visualization, and on related areas such as computer vision, photo-realistic image synthesis, and ultra high speed multimedia data transmission.
In our projects we are cooperating with various industry companies as well as with academic research groups around the world. Results are published and presented at high-profile conferences and symposia. Additional funding sources, among others, are the Deutsche Forschungsgemeinschaft and the European Union.
Our group will be presenting at the "gamescom" fair in Cologne again this year from 8/17/2016 till 8/21/2016. We will give an insight into our activities and inform about possibilities of studying graphics-centered computer science at RWTH Aachen University and how this will prepare (not only) for work in the games industry. Of course, we will also have something to play at our booth.
|Aug. 3, 2016|
A video from Prof. Leif Kobbelt's talk at the Future Lab Gala in the Theater Aachen on May 11, 2016 is available online here.
|June 14, 2016|
We have a paper on Scale-Invariant Directional Alignment of Surface Parametrizations at the Eurographics Symposium on Geometry Processing 2016.
|June 8, 2016|
We have a paper on Identifying Style of 3D Shapes using Deep Metric Learning at the Eurographics Symposium on Geometry Processing 2016.
|June 1, 2016|
Prof. Dr. Leif Kobbelt gave a talk at the FutureLab Gala in Aachen.
Prof. Dr. Leif Kobbelt gave a talk at the FutureLab Gala in Aachen on why understanding the Pythagorean Theorem is „enough" to run the entire reconstruction pipeline for highly detailed textured 3D models of real objects and scenes.
|May 11, 2016|
Prof. Dr. Leif Kobbelt received his certificate of appointment from the North Rhine-Westphalian Academy of Sciences, Humanities and the Arts at the annual ceremony in Düsseldorf.
|May 11, 2016|