The research and teaching activities at our institute focus on geometry acquisition and processing, on interactive visualization, and on related areas such as computer vision, photo-realistic image synthesis, and ultra high speed multimedia data transmission.
In our projects we are cooperating with various industry companies as well as with academic research groups around the world. Results are published and presented at high-profile conferences and symposia. Additional funding sources, among others, are the Deutsche Forschungsgemeinschaft and the European Union.
We have a paper on Variance-Minimizing Transport Plans for Inter-surface Mapping at SIGGRAPH 2017.
|May 2, 2017|
We have a paper on City Reconstruction and Visualization from Public Data Sources at the Eurographics Workshop on Urban Data Modelling and Visualisation 2016.
|Nov. 8, 2016|
We have a paper on the Geodesic Iso-Curve Signature at the 21st International Symposium on Vision, Modeling and Visualization.
|Sept. 9, 2016|
We have a paper on interactive quad meshing at SIGGRAPH Asia 2016.
|Sept. 6, 2016|
Our group will be presenting at the "gamescom" fair in Cologne again this year from 8/17/2016 till 8/21/2016. We will give an insight into our activities and inform about possibilities of studying graphics-centered computer science at RWTH Aachen University and how this will prepare (not only) for work in the games industry. Of course, we will also have something to play at our booth.
|Aug. 3, 2016|
A video from Prof. Leif Kobbelt's talk at the Future Lab Gala in the Theater Aachen on May 11, 2016 is available online here.
|June 14, 2016|