The Computer Graphics Group offers basic lectures on a regular basis, advanced lectures on an irregular basis, seminar and pro-seminars, practical exercises, participating in research projects, as well as a game development group.

The basic lectures are

- Basic Techniques in Computer Graphics
- Game Programming
- Geometry Processing
- Global Illumination and Image-Based Rendering

Seminars and practical exercises are announced individually for every semester.

Students who want to specialize in Visual Computing within their Computer Science Bachelor or Master study, find more information and a recommended study plan here.

Have a look at the Overview Slides to get a brief overview on the various topics that are being addressed in the courses regularly offered by the Computer Graphics group. They illustrate the broad spectrum in the field of Computer Graphics by featuring some of our ongoing research projects.

Please note that download material accompanying the lectures are only accessible from within the RWTH-Aachen, BIT or Uni-Bonn networks. If you are accessing the lecture materials from another network, please use the RWTH VPN to connect.

The basic techniques in computer graphics includes an introduction to OpenGL. The library of sample code can be found here.

Upcoming Semester (WS 2017) | |

Lecture: | Real-Time Graphics |

Lecture: | Basic Techniques in Computer Graphics (Bonn) |

Lecture: | Basic Techniques in Computer Graphics (Aachen) |

Practical: | 3D Printing |

Current Semester (SS 2017) | |

Lecture: | Geometry Processing |

Lecture: | Global Illumination and Image-Based Rendering |

Seminar: | Current Topics in Computer Graphics and Geometry Processing |

(Other): | Summer School 2017 |

Previous Semesters | |

WS 2016 | |

Lecture: | Basic Techniques in Computer Graphics |

Lecture: | Game Programming |

Seminar: | Current Topics in Computer Graphics and Geometry Processing |

Practical: | Game Development |

Pro-Practical: | 3D Printing |

SS 2016 | |

Lecture: | Global Illumination and Image-Based Rendering |

Lecture: | Geometry Processing |

Seminar: | Current Topics in Computer Graphics and Geometry Processing |

Pro-Seminar: | Selected Topics in Computer Graphics |

WS 2015 | |

Lecture: | Game Programming |

Lecture: | Basic Techniques in Computer Graphics |

Seminar: | Current Topics in Computer Graphics and Geometry Processing |

Practical: | 3D Printing |

SS 2015 | |

Lecture: | Global Illumination and Image-Based Rendering |

Lecture: | Geometry Processing |

Practical: | Dive into Mobile VR/AR Games |

WS 2014 | |

Lecture: | Data Analysis and Visualization |

Lecture: | Basic Techniques in Computer Graphics |

Seminar: | Current Topics in Computer Graphics, Geometry Processing and 3D Prototyping |

Pro-Seminar: | Selected Topics in Computer Graphics |

Pro-Practical: | Developing a MarbleRace Game |

SS 2014 | |

Lecture: | Geometry Processing |

Lecture: | Global Illumination and Image-Based Rendering |

Practical: | Developing a Low Budget Virtual Reality System for Gaming |

Pro-Seminar: | Selected Topics in Computer Graphics, Physics Simulation and Computer Vision |

Pro-Practical: | Developing a Virtual Reality Game |

WS 2013 | |

Lecture: | Basic Techniques in Computer Graphics |

Lecture: | Game Programming |

Lecture: | Data Analysis and Visualization |

Seminar: | Interactive Realtime Graphics |

Pro-Practical: | Developing an Arcade Game |

SS 2013 | |

Lecture: | Geometry Processing |

Lecture: | Global Illumination and Image-Based Rendering |

Lecture: | Datenstrukturen und Algorithmen |

Practical: | Game Development |

Pro-Seminar: | Selected Topics in Computer Graphics |

Pro-Practical: | Development of a Jump'n'Fly Game |

WS 2012 | |

Lecture: | Basic Techniques in Computer Graphics |

Lecture: | Game Programming |

Seminar: | Current Topics in Computer Graphics and Geometry Processing |

Pro-Practical: | Developing a Mini Racing Game |

SS 2012 | |

Lecture: | Global Illumination and Image-Based Rendering |

Lecture: | Geometry Processing |

Seminar: | Current Topics in Computer Graphics and Geometry Processing |

Practical: | The Geometry Processing Pipeline |

Pro-Seminar: | AusgewÃ¤hlte Kapitel der Computergraphik |

Pro-Practical: | Developing a Pinball Game |

WS 2011 | |

Lecture: | Basic Techniques in Computer Graphics |

Lecture: | Game Programming |

Seminar: | Game Programming Techniques |

Seminar: | Current Topics in Computer Graphics and Geometry Processing |

Pro-Seminar: | Computer Graphics and Computer Vision |

Pro-Practical: | Developing a Jump'n'Run Puzzle Game |

SS 2011 | |

Lecture: | Global Illumination and Image-based Rendering |

Lecture: | Geometry Processing |

Seminar: | Current Topics in Computer Graphics, Geometry Processing and Computer Vision |

Practical: | Interactive 3D Applications using Microsoft's Kinect sensor |

Pro-Practical: | Development of a First Person Puzzle Game |

WS 2010 | |

Lecture: | Basic Techniques in Computer Graphics |

Lecture: | Polynomial Curves and Surfaces |

Seminar: | Current Topics in Computer Graphics, Geometry Processing and Computer Vision |

Pro-Seminar: | Computer Graphics and Computer Vision |

Pro-Practical: | Virtual Board Game Development |

SS 2010 | |

Lecture: | Global Illumination and Image-Based Rendering |

Lecture: | Geometry Processing |

Practical: | Physically Based Animation and Special Effects |

Pro-Seminar: | Computer Graphics and Computer Vision |

Pro-Practical: | Computer Graphics |

WS 2009 | |

Lecture: | Basic Techniques in Computer Graphics |

Lecture: | Polynomial Curves and Surfaces |

Lecture: | Computer Vision |

Seminar: | Current Topics in Computer Graphics, Geometry Processing and Computer Vision |

SS 2009 | |

Seminar: | Current Topics in Computer Graphics, Geometry Processing, and Computer Vision |

Practical: | Physically Based Animation and Special Effects |

Practical: | Mobile 3D Rendering |

Pro-Seminar: | A Trip Through Computer Graphics |

WS 2008 | |

Lecture: | Computer Graphics I |

Lecture: | Geometric Modeling II |

Seminar: | Current Topics in Computer Graphics, Geometry Processing, and Computer Vision |

Pro-Practical: | Computergrafik |

SS 2008 | |

Lecture: | Computer Graphics II |

Lecture: | Datenstrukturen und Algorithmen |

Practical: | The virtual Aachen project |

Pro-Seminar: | Selected topics in computer graphics |

WS 2007 | |

Lecture: | Computer Graphics I: An introductory course to computer graphics |

Lecture: | Geometric Modeling I: Representing curves in computer aided geometric design |

Seminar: | Current Topics in Computer Graphics, Geometry Processing, and Computer Vision |

Pro-Practical: | Computergraphik |

SS 2007 | |

Lecture: | Computer Graphics II: Advanced techniques in computer graphics |

Practical: | The virtual Aachen project |

Pro-Seminar: | Selected topics in computer graphics |

WS 2006 | |

Lecture: | Computer Graphics I: An introductory course to computer graphics |

Lecture: | Geometric Modeling II: Representing surfaces in computer aided geometric design |

Seminar: | Current Research Topics in Computer Graphics |

Pro-Practical: | Computergraphik |

SS 2006 | |

Lecture: | Algorithmen und Datenstrukturen (Service) |

Lecture: | Computer Graphics II: Advanced techniques in computer graphics |

Practical: | Building a Vision-based 3D Scanner |

Pro-Seminar: | Selected topics in computer graphics |

WS 2005 | |

Lecture: | Computer Graphics I: An introductory course to computer graphics |

Lecture: | Geometric Modeling I: Representing curves in computer aided geometric design |

Seminar: | 3D Reconstruction of Complex Real-World Objects |

Seminar: | Aktuelle Themen der Computergraphik |

Pro-Practical: | Computergraphik |

SS 2005 | |

Lecture: | Datenstrukturen und Algorithmen |

Lecture: | Computer Graphics II: Advanced techniques in computer graphics |

Practical: | Special effects |

Pro-Seminar: | Selected topics in computer graphics |

WS 2004 | |

Lecture: | Computer Graphics I: An introductory course to computer graphics |

Lecture: | Geometric Modeling II: Representing surfaces in computer aided geometric design |

Pro-Practical: | Computergraphik |

SS 2004 | |

Practical: | Special effects |

Pro-Seminar: | Selected topics in computer graphics |

WS 2003 | |

Lecture: | Computer Graphics II: Advanced techniques in computer graphics |

Lecture: | Geometric Modeling I: Representing curves in computer aided geometric design |

Seminar: | Parameterization and Texturing |

Pro-Practical: | Computergraphik |

SS 2003 | |

Lecture: | Computer vision and image based rendering |

Lecture: | Computer Graphics I: An introductory course to computer graphics |

Practical: | Special effects |

Pro-Seminar: | Selected topics in computer graphics |

WS 2002 | |

Lecture: | Computer Graphics II: Advanced techniques in computer graphics |

Lecture: | Geometric Modeling I + II: Representing curves and surfaces in computer aided geometric design |

Seminar: | Reconstructing 3D models from scanned data |

Pro-Practical: | Computergraphik |

SS 2002 | |

Lecture: | Datenstrukturen und Algorithmen |

Lecture: | Computer Graphics I: An introductory course to computer graphics |

Pro-Seminar: | Selected topics in computer graphics |

WS 2001 | |

Lecture: | Computer Graphics II: Advanced techniques in computer graphics |

Lecture: | Geometric Modeling II: Representing surfaces in computer aided geometric design |

Seminar: | Reconstructing 3D models from scanned data |

Pro-Practical: | Computergraphik |

SS 2001 | |

Lecture: | Computer Graphics I: An introductory course to computer graphics |

Lecture: | Geometric Modeling I: Representing curves in computer aided geometric design |

Pro-Seminar: | Selected topics in computer graphics |