Semester:

WS 2013 
Type:

Seminar 
Lecturer:


Credits:

ECTS 4 
Many research areas (visualization, physical simulation, geometric modelling) or industrial productions (games, movies) require highly interactive graphical systems. In order to make application interactive one has to carefully design the underlying data structures, invent efficient algorithms to reduce the geometric complexity of 3D models, develop fast and accurate algorithms to compute the complex movements of rigid and/or deformable objects and supply highly parallel software solutions implemented on modern GPUs. Hence, the topics covered in this seminar are among the most interdisciplinary research fields in Computer Science.
The conferences with the strongest impact on the graphics world are SIGGRAPH, SIGGRAPH Asia, and Eurographics. In this seminar we will discuss results presented recently at those conferences with a focus on the most interesting and innovative ideas. Participating students have the chance to get familiar with stateoftheart solutions to problems in interactive Computer Graphics, Geometry Processing, Modeling, and Visualization and will gain interesting insights into the involved techniques.
Material
 Ethical Guidelines for the Authoring of Academic Work (Read!)
 Declaration of Compliance (Sign and hand in with your report!)
 Latex Template for Reports
 Latex Template for Slides
 Latex Template for Slides, new style
 PowerPoint Template for Slides
Topics

Approximate Convex Decompositions

Subdivision Surface Evaluation

Adaptive Subdivision Surface Evaluation

Interactive HighQuality Curve Rendering

GPUaccelerated path rendering

Realtime Triangle Mesh Rendering

Fast Simulation of Ice Melting

Fast Solid Simulation

Fast NearestNeighbor Lookups

Scalable Ambient Obscurance

Interactive Mesh Modeling

Interactive Local Surface Parameterization

Fast Geodesic Distances

Image Completion

Image Retargeting

GPU Font and Curve Rendering

Precomputed Lighting

Diffusion Curves

PointBased Rendering

Interactive Object Reconstruction

Stylized Hatch Rendering

VoxelBased Rendering