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Selected Topics in Computer Graphics, Physics Simulation and Computer Vision


Semester:

SS 2014

Type:

Pro-Seminar

Lecturer:

Credits:

ECTS 3
Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.

The goal of the pro-seminar is to learn how to write a short paper about a specific topic, how to research scientific literature and how to prepare a talk about the topic. This pro-seminar in particular focuses on topics in computer graphics, physics simulation and computer vision.

Computer graphics are used in a very wide range of applications. Geometry processing is used for CAD systems and simulations, for design and computation. Medical imaging techniques like CT and MRT use computer graphics algorithms to support medical personnel in making diagnoses. Video games need 3D models that have to be modeled and rendered. Movies and advertisements heavily rely on computer generated content to show pictures that would be too expensive or plain impossible to film in reality. Scientific visualizations and even the weather reports on TV employ computer graphics for displaying massive data sets. Modern handheld devices like tablets and smartphones have 3D graphics capabilities that allow for complex applications and games.

Physical simulations are often required for the realistic appearance of motion. In computer graphics, fast and plausible (rather than accurate) simulations are usually preferred to facilitate real-time applications or to simulate large-scale physics such as natural catastrophes in movies.

The field of Computer Vision on the other hand includes techniques that allow us to process, analyze and understand visual data. This can be used to model 3D information from images, to build human-machine interaction or to detect objects and events in images.

In this pro-seminar you will get a glimpse into most of those areas by dealing with a variety of selected scientific results from recent and not-so-recent years.

Material

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