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Basic Techniques in Computer Graphics


Semester:

WS 2015

Type:

Lecture

Lecturer:

Credits:

ECTS 6 (V3/Ü2)

Links:

Campus Office (lecture), Campus Office (exercise course), L²P Course Room, CG 1 Lecture Notes

Contact:

cg1@informatik.rwth-aachen.de
Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.
Course Dates:

Type

Date

Room

Lecture Tue, 10:15 – 11:45, starting Oct 20 AH5
Lecture Thu, 15:15 – 16:45, starting Oct 22 AH5
Exercise Thu, 12:15 – 13:45, starting Oct 22 E3 Room 9222
Exercise Fri, 15:00 – 16:30, starting Oct 23 E3 Room 9222
Exam (1st) Mon, 15th Feb 2016, 13:00 PPS H2
Exam (2nd) Wed, 9th Mar 2016, 10:00 AH VI

Important information:

  • There is one tutorial every Thursday at 12:15 and one every Friday at 15:00.
  • Topics covered on Thursday are identical to those covered on Friday, i.e. there is no need to attend both tutorials.
  • The first tutorial is on Thursday, Oct. 22 at PPS H2.
  • The second tutorial is on Friday, Oct. 23 in Room 9222 in the E3 building, 2nd floor.
  • The location of Thursday's tutorial might change some time in the future, depending on how many students attend. Watch the L²P course room for any announcements.
  • If you don't know where room 9222 is, please refer to the information at the Campus Office.
  • If you don't know where the E3 building is, please refer to the information on our web site.
  • All lecture material, exercise sheets and solutions as well as important announcements will be handled through the L²P course room.

Topics covered in the lecture include:

  • Foundations of geometry representations
    • polygonal meshes
    • volumetric representations
    • freeform curves and surfaces
    • 3D transformations
  • Local illumination
    • clipping
    • rasterization
    • local lighting
    • shading
  • Global illumination
    • visibility problem
    • shadow computation
    • ray tracing
    • radiosity
  • OpenGL Rendering
    • shader
    • texturing
    • multi-pass rendering
    • image post processing
  • Optimization Structures
  • Volume Rendering

The OpenGL primer samples can be found here.

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