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MultiInterpolationAnimationT.hh
1/*===========================================================================*\
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40\*===========================================================================*/
41
42
43#pragma once
44
45#include "InterpolationAnimationT.hh"
46
47template<class PointT>
49{
50 template<typename>
51 friend class SkeletonT;
52
53 public:
54 typedef PointT Point;
55 typedef typename Point::value_type Scalar;
59 typedef std::vector<Scalar> TargetType;
60 typedef std::vector< InterpolationAnimationT<ACG::Vec3d>* > InterpolationAnimations;
61
62 public:
64 MultiInterpolationAnimationT() : InterpolationAnimationT<PointT>(NULL, NULL), interpolationAnimations_() {}
65 MultiInterpolationAnimationT(const InterpolationAnimations& _interpolationAnimations) : interpolationAnimations_(_interpolationAnimations) {}
66
67 virtual AnimationT<PointT>* copy();
68
69 virtual void updateFromGlobal(unsigned int _index) {/*NOOP*/};
70
71 virtual bool getMinInput(Scalar& _result);
72 virtual bool getMaxInput(Scalar& _result);
73
74 private:
75 InterpolationAnimations interpolationAnimations_;
76
77 public:
78 using InterpolationAnimationT<PointT>::FPS;
79
80 public:
81
82 //===========================================================================
88 //===========================================================================
89
95 virtual Pose *pose(unsigned int _iFrame);
96
103 virtual Pose *pose(unsigned int _iFrame, Pose* _reference);
104 virtual unsigned int frameCount();
107 //===========================================================================
112 //===========================================================================
119 void insertJointAt(unsigned int _index) {};
120
127 void removeJointAt(unsigned int _index) {};
130 //===========================================================================
134 //===========================================================================
135 void addInterpolationAnimation(InterpolationAnimationT<PointT> *_animation) {
136 interpolationAnimations_.push_back(_animation);
137 }
138 unsigned int animationCount() {
139 return interpolationAnimations_.size();
140 }
141
142 InterpolationAnimationT<PointT>* animation(unsigned int _index );
145 virtual void clearPoseCache() {
146 for (uint i=0; i < interpolationAnimations_.size(); ++i) {
147 interpolationAnimations_[i]->clearPoseCache();
148 }
149 }
150};
151
152//=============================================================================
153#if defined(INCLUDE_TEMPLATES) && !defined(MULTIINTERPOLATIONANIMATIONT_C)
154#define MULTIINTERPOLATIONANIMATIONT_TEMPLATES
155#include "MultiInterpolationAnimationT_impl.hh"
156#endif
157//=============================================================================
158
Stores a single animation.
Definition AnimationT.hh:59
Knows how to apply the values generated by an interpolator to a matrix. When playing back an Interpol...
virtual Pose * pose(unsigned int _iFrame)
get a pose
PoseT< PointT > Pose
Typedef for the pose template.
virtual unsigned int frameCount()
Returns the number of frames that this animation can playback.
virtual void updateFromGlobal(unsigned int _index)
Updates the local matrix using the global matrix.
void removeJointAt(unsigned int _index)
Called by the skeleton as a joint is deleted.
void insertJointAt(unsigned int _index)
Called by the skeleton as a new joint is inserted.
A general pose, used to store the frames of the animation.
Definition PoseT.hh:59