Most of the plugins on this page are included if you check out the latest free branch of OpenFlipper or download the Windows or Mac binaries.
Some of the plugins are marked as staging. These plugins are not finished yet or need more polishing. Nevertheless, they are already usable. If you want to get these plugins as well, take one of the staging daily builds.
There are different categories of Plugins:
General (14) Basic functionality
Mesh Processing (11) Algorithms to manipulate meshes
File Plugins (9) Importers and exporters
Skeletal Animation (3) Dealing with skeletons and animations
Surface Reconstruction (1) Reconstruction of surfaces from point clouds
Post Processors (11) Special post processing of the rendered images
Renderers (9) Plugins used for rendering in OpenFlipper
Type Plugins (9) Providing the basic datatypes
The Info Skeleton plugin is used to display information about skeletons in the scene.
It provides statistics such as joint counts, attached animations and the current bounding box of the skeleton.
This plugin provides basic controls to animate skeletons in OpenFlipper. It can be used to switch and control the playback of animations.
Furthermore it allows to control skinning algorithms (Not available in the free version yet) to attach meshes to skeletons.
The Skeleton Editing plugin can be used to modify or create skeletons in OpenFlipper. It can add and remove joints from skeletons.
It is also used to move joints in 3D. The modifications can be either applied to:
- one single joint (in the current frame or in a whole animation)
- to the joint itself or the whole subtree of the joint
Furthermore a simple inverse kinematic implementation is provided to move the joints and modify their children and parents accordingly.