|ECTS 6 (VPS)|
Find a list of current courses on the Teaching page.
|Lecture||Fri, 08:30 - 11:30, starting 14th Oct 2011||AH VI|
|Individual Group-Meetings||24th Nov 2011|
|Topic registration||25th Nov 2011|
|Seminar Presentations||2nd and 9th Dec 2011|
|Lab||3rd Feb 2012|
|Individual project presentations and exams||6th - 10th Feb 2012|
|Presentation of 10 best results||17th Feb 2012|
This course introduces core game programming techniques. In particular, we will consider the following topics:
- Game Physics
- Particle systems
- Deformable objects (e.g. cloth simulation)
- Rigid bodies
- Fluid simulation
- Animation / Geometry
- Collision detection
- Character animation
- Facial animation
- Natural phenomena (sky, clouds, water, fire, etc.)
- Advanced material rendering (texture tricks, subsurface scattering, procedural techniques, etc.)
- Screen space techniques (deferred shading, ambient occlusion, etc.)
The course is split into three parts, a lecture period, a seminar and a practical lab:
- In the lectures (approx. 6 weeks), the theoretical background of game programming will be discussed.
- In a subsequent seminar (approx. 2 weeks), the participating students will give short presentations about the organization and the techniques they are going to implement in the practical part.
- In the practical part of the course (approx. 4 weeks) at the end of the semester, students will implement techniques of their choice in teams of 2-3 members.
The topics of the seminar will be distributed at the beginning of the course. Each topic is supposed to consider a specific technique from an up-to-date game. We will make suggestions for possible topics, however you are welcome to propose a technique from the game you like most. The same holds for the practical part of the course where you have the chance to implement state-of-the-art game features (in C++ and OpenGL).
The examination consists of:
- A presentation (approx. 20 minutes) of the results of the practical phase
- An oral exam (organized as colloquium, approx. 15 minutes) right after the presentation of the practical phase